πŸ‘† Design for Interaction v1

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Design for Interaction v1

How do you turn an object, such as a flat, digital screen, into something people can interact with and understand? This question underscores the field of user interface and experience (UI/UX) design, which aims to create legible, meaningful experiences for virtually everything we interact with. In this studio elective, we’ll study UI/UX from a digital perspective, exploring the interface design of various mediums including apps, websites, operating systems, video games, appliances, exhibitions, and more. Instruction and projects will focus primarily on using Figma to create mockups and prototypes, with digressions into practices for user experience research. While this is not a coding course, lectures and exercises will explore the relationship between designers and developers. Familiarity with graphic design and typography is recommended but not required.

  • RISD
  • Spring 2025
  • GRAPH 3327

Course Materials

Syllabus

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Schedule

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Resources

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Project Submission Form

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Lectures

Week 1

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Week 2

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Week 3

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Week 4

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Week 10

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Activities

Activities Overview

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Dialog Trees

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Arcade

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Conditional Design

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Sketch Models

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Stop/Go

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Heads-Up Display (HUD)

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Play and Playfulness

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Personas

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Surveys

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Workshops

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Technicals

Technicals Overview

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Call-to-Action

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Look & Feel

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Information Architecture

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Telling the Time

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Projects

Projects Overview

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Designing for Play

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It’s Your Niche

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Component Catalog

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